PipCasso

This is an interactive drawing game in which how well you draw is irrelevant.
This is a bidding game.
This is a game of chance.
Some sample Drawings created by playing PipCasso. Send me drawings from your games and I’ll add them to this gallery.

Players: 2 to every living human (hope there are enough trees) in groups of 2 – 8
Age: not sure – 122

Playing PipCasso

Game Preperation

  1. Print bidding and scoring sheets for each player (PipCasso – Bidding Sheet, PipCasso – Scoring Sheets, pdf downloads, 4 per page), or use blank sheets
    Option: Have just 1 scoring sheet filled out by the one person everyone trusts
  2. Choose a leader. The leader will be the time keeper and determine bidding results. It doesn’t matter how the leader is chosen. (Suggestions for choosing a leader)
  3. Assign each player a number starting with 1 for the leader and continuing clockwise.
    1. For 2 or 3 player games each player makes two drawings, gets two numbers.

DRAWING ROUND

Draw

  1. Take your paper(s), orient as you wish and put your number in the top left corner.
  2. Create a title for your drawing(s). Write it at the top of the paper. (Title Ideas)
  3. The leader allows some time for everyone to think about what they are going to draw and then announces “Begin” and starts the phase # timer (#: 1 = 30s, 2 = 40s, 3 = 50s)
  4. Draw as little, as much, as well, as poorly as you wish, on the paper in front of you. There is no wrong way to draw.
  5. When the drawing phase time ends, stop drawing and hand your paper to the next player (Example Drawing Handoff Patterns)
    1. For 2 or 3 player games each phase is repeated for the second drawing before continuing to the next phase.
  6. Repeat steps 3 – 5 for Phase 2 (40s) and Phase 3 (50s).

NOTE: Writing captions on drawings is acceptable.

Rank

  1. Place all of the drawings out for display in numerical order so all can see them.
  2. Look at all of the drawings, choose your favorites, and place your point tiles upside down accordingly.

NOTE: The minimum value for any drawing is always 1 even if given no point tiles.

Bid

  1. You are given 20 PIPs (Pips Is Pips) at the beginning of every round to spend on drawings. They cannot be saved for future rounds.
  2. Use the next row on your bidding sheet to place bids on whatever drawings you wish, in whatever quantities you wish. When finished bidding, place your writing utensil in front of you so it is easy to see when everyone is done.
  3. The leader chooses a drawing and announces it’s number and title. Everyone who bid on this drawing raise their hand. The leader starts counting up from 1 to 20. When the number above your bid is reached, drop your hand. Last hand raised wins the drawing.
    1. Tie bids are decided by guessing closest to the actual point value of the drawing. The first tied player to touch the drawing with their previously raised hand gets the first guess followed by each other tied player in clockwise order. Guesses must be unique whole numbers. If there is a tie, the highest guess wins.
      1. Example: 3 players all bid 20 PIPs for “Strawberry Slayer”. Player 1 touches the drawing first and guesses that it is worth 14 points, clearly overvaluing the artistic merits of the piece. Player 2 then guesses 12 points and then you, player 3, guess that it is worth 7 points. The point tiles are turned over and “Strawberry Slayer” is actually worth 13 points. Players 1 & 2 are both 1 point away from the right answer. The higher guess of Player 1 wins the drawing.
  4. Reveal the point tiles for that drawing, record the total point value it received next to it’s title and hand the drawing to it’s new owner. This drawing becomes the permanent real property of the winning bidder.
  5. Repeat steps 3 & 4 for the rest of the drawings.

Repeat DRAWING ROUND as desired

Cheer for the winner, the player with the cumulatively highest scored drawings!